3ds max Live Online Training with Jon Weimer
Sub-D Modeling in 3DS Max - Moon Base - $249.00
3ds Max is one of the mainstays of the gaming and architectural visualization industries. Now you can learn to model, using this exciting tool, faster than you thought possible. Through our unique, project-based approach (focusing on using the tools rather than the nuances of the U.I.), in 8 short lesions, you will model a moon base a wide assortment of modeling tools and techniques, such as:
- Subdivision Modeling
- Spline Modeling
- Use of Modeling Modifiers
- NURMS Subdivision
- Box Modeling
In addition, you will learn how to install and use the free Greeble plugin for making nurnies (called greebles in Max) and how to create a faux global illumination lighting scheme using the free MaxScript: E-Light.
Finally, you’ll render your scene out using the advanced mental ray rendering engine that comes standard on Max 6 and above.
More about Sub-D Modeling in 3DS Max - Click Here - Register Here
3DS Max Sub-D Modeling II - Dreadnought Mech - $449.00
Are you ready to take your 3ds Max skills to the next level? You’ve learned to model a watch or a coffee cup, but what you really want to do is model something cool. I mean, really, really cool. Something that will impress your friends. Then this is the tutorial for you.
This tutorial is designed for individuals who have basic modeling experience in Max and want to take their skills to the next level. Through our unique, project-based approach (focusing on using the tools rather than the nuances of the U.I.), in 16 short lesions, you will model a dreadnought mech like those from the table and video game War Hammer, using a wide variety of modeling tools and techniques, such as:
- Animation constraints
- Hinge from edge
- Use of layers
- Sweep modifier (if there’s time)
- Bump mapping
- Subdivision modeling
- Spline modeling
- Intermediate use of modeling modifiers
- Use of modeling proxies
- Basic animation
- UV mapping and unwrapping
- Procedural textures
- Creating “battle” textures
In addition, you will learn how to use free MaxScripts, such as E-light create a faux global illumination lighting scheme and the Placement script for “painting” objects such as rivets.
Finally, you’ll render your scene out using the advanced mental ray rendering engine that comes standard on Max 6 and above.
More about Sub-D Modeling in 3DS Max - Click Here - Register Here
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