3ds Max Procedural Texturing Training Video
Procedural Texturing in 3DS Max introduces you to the essentials of procedural textures and how to use them effectively. James Haywood takes you step by step through the creation of the textures listed below.
- Brushed Metal, Rusted Metal
- Skin, and Eye
- Animated Lava
- Car Paint
- Crushed Velvet, Satin
- Diamonds
- Gold
- Ice
- Snow
- and more
You’ll quickly pick up the basics, as well as more advanced techniques, of working with procedural textures and will soon be using them in your own materials.
|
|
 |
Artists Profile, Other Video Information
James Haywood has been working in game development and feature films for a number of years; at companies such as Treyarch, Gas Powered Games and Frantic Films, as well as working on many freelance projects. He has been using 3DS Max almost exclusively to create all kinds of 3D content, from low and high poly characters, to environments and special effects. He is also well versed in the more technical aspects of 3D, such as procedural textures, character rigging, and MaxScript. James thoroughly enjoys sharing his in-depth knowledge of the sometimes confusing ways of Max, and is always striving to help others get the most out of the program. 3D doesn’t have to be hard. With a little help and guidance, everyone with the desire to learn can quickly be on their way to working faster and smarter, and achieving professional quality results.
|
|
 |