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3ds Max Training Videos from Professionals

3DS Max Introduction Video Training Get into 3DS Max
3ds Max most commonly out sells all the other 3d applications. Is this because it’s the best… maybe, maybe not but if you want the best chance of being prepared in most studios of getting a job in 3d don’t you think it would be beneficial to play the numbers and learn 3Ds Max?
This video is ideal for beginners in 3d but where it really shines is for someone who knows another 3d application and is looking to learn 3Ds Max and has little time to do it.

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Procedural TexturingProcedural Texturing in 3DS Max introduces you to the essentials of procedural textures and how to use them effectively.  James Haywood takes you step by step through the creation of the textures listed below.

  • Brushed Metal, Rusted Metal
  • Skin, and Eye
  • Animated Lava
  • Car Paint
  • Crushed Velvet, Satin
  • Diamonds
  • Gold
  • Ice
  • Snow
  • and more
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Artists Profile, Other Video Information

Derek NugentDerek Nugent - is a Scottish import. Derek completed his education in Scotland where he received a BSc. in Multimedia Technology. Today he operates as a 3d Animator, Modeler and Character TD as well as general web and multimedia production. He also teaches and has taught 3d, Graphic Design and multimedia in various schools around the Dallas Fort Worth area of Texas as well as in his homeland of Scotland teaching in the very schools he attended as a student. Derek states that where his talents are most often utilized are in problem solving when things don’t workout like they’re supposed to (do they ever?). Derek makes use of multiple 3d and 2d applications on a daily basis both in education and in various projects, he believes that this experience has helped him to have a better idea of the problems that both students and professionals face on a daily basis.

James Haywood - Procedural Texturing
James Haywood has been working in game development and feature films for a number of years; at companies such as Treyarch, Gas Powered Games and Frantic Films, as well as working on many freelance projects.  He has been using 3DS Max almost exclusively to create all kinds of 3D content, from low and high poly characters, to environments and special effects.  He is also well versed in the more technical aspects of 3D, such as procedural textures, character rigging, and MaxScript.  James thoroughly enjoys sharing his in-depth knowledge of the sometimes confusing ways of Max, and is always striving to help others get the most out of the program.  3D doesn’t have to be hard.  With a little help and guidance, everyone with the desire to learn can quickly be on their way to working faster and smarter, and achieving professional quality results
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