KURV studios

3ds Max Sample Videos - Procedural Texturing

We have uploaded our sample videos to a third party site, VFX Cast due to their speed and availability.  To view the below videos, simply click on the thumbnail.  You will need to register at VFX Cast but it is free, and fast.

Sample Procedural Texturing
Sample Video on 3DS Max Procedural Texturing
Sample Video 3
Sample video Procedural Texturing

3DS Max Sample Videos - Get into 3DS Max

We have uploaded our sample videos to a third party site, VFX Cast due to their speed and availability.  To view the below videos, simply click on the thumbnail.  You will need to register at VFX Cast but it is free, and fast.

Get into 3DS Max Derek Nugent Sample Video
Get into 3DS Max Derek Nugent Sample Video
Get into 3DS Max Derek Nugent Sample Video
Sample Video, Get into 3DS Max
Autodesk 3DS Max Training Videos
Get into 3DS Max Sample Video on VFX Cast
Sample Video on VFXCast for Get into 3DS Max


 

Artists Profile, Other Video Information

Derek NugentDerek Nugent - is a Scottish import. Derek completed his education in Scotland where he received a BSc. in Multimedia Technology. Today he operates as a 3d Animator, Modeler and Character TD as well as general web and multimedia production. He also teaches and has taught 3d, Graphic Design and multimedia in various schools around the Dallas Fort Worth area of Texas as well as in his homeland of Scotland teaching in the very schools he attended as a student. Derek states that where his talents are most often utilized are in problem solving when things don’t workout like they’re supposed to (do they ever?). Derek makes use of multiple 3d and 2d applications on a daily basis both in education and in various projects, he believes that this experience has helped him to have a better idea of the problems that both students and professionals face on a daily basis.


James Haywood - Procedural Texturing
James Haywood has been working in game development and feature films for a number of years; at companies such as Treyarch, Gas Powered Games and Frantic Films, as well as working on many freelance projects.  He has been using 3DS Max almost exclusively to create all kinds of 3D content, from low and high poly characters, to environments and special effects.  He is also well versed in the more technical aspects of 3D, such as procedural textures, character rigging, and MaxScript.  James thoroughly enjoys sharing his in-depth knowledge of the sometimes confusing ways of Max, and is always striving to help others get the most out of the program.  3D
doesn't have to be hard.  With a little help and guidance, everyone with the desire to learn can quickly be on their way to working faster and smarter, and achieving professional quality results.

Sample Screen Shots from our Available 3DS Max Videos:

   

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