Sub-D Modeling II - Dreadnought Mech Schedule
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Week |
Project |
Tools/Skills |
1 |
Foot |
Primitives, sub-d modeling, hinge from edge, bevel, constraints, cloning, chamfer |
2 |
Lower leg and lower leg armor |
Object placement script, extrude edge, spline, Surface modifier, Select and Link, bevel, compound objects, cut, bridge. |
3 |
Hip joint |
Bevel tool, align tool, bridge, connect chamfer, Select and Link, constraints, rotation cloning, use of dummy objects, slice. |
4 |
Pelvis and animation controllers |
Box modeling, bevel tool, extrusion, controller objects, symmetry modifier, linking and inheritance, |
5 |
Completion of the legs and pelvis |
Mirroring, simple IK rigging, and layers |
6 |
Hydraulic system |
Hose creation, hose parameters, bevel, attach, mirror, cloning, Select and Link |
7 |
Torso and torso suspension |
|
8 |
Missile pods |
|
9 |
Weapons systems |
FFD Modifier |
10 |
Weapons systems II |
|
11 |
Power plant and exhaust |
|
12 |
Procedural Materials |
Material editor, procedural materials. |
13 |
Simple UV Unwrapping and Decals |
UV Map, UV Unwrap, |
14 |
Applying materials and textures |
|
15 |
Creating custom textures |
Photoshop, bump maps, |
16 |
Lighting and rendering |
E-Light, mental ray |
Things to do before week 1:
- Download and install the Greeble plugin
- Download the E-light MaxScript and install in the script directory.
Sign up for this live training event here |