Nevercenter’s Silo 1.4 is the latest subdivision-surface (sub-d) modeler to hit the market, and at $109, it’s one of the best 3-D-software bargains in years. Silo’s interface is fast, efficient, and highly customizable. Its smart tools let you work on half-models with symmetric mirroring; you can quickly join faces on separate objects and blend shapes seamlessly into single surfaces. Silo 1.4 lets you draw directly on sub-d surfaces to create new geometry—a capability we have yet to see in more-expensive 3-D suites.
This Video carries on from the `Get into SILO` video allowing the artist to starting putting new modeling skills to good use. Glen takes us from concept stage in Photoshop right through to the final high resolution model.
In this video Glen uses several different styles of modeling to create a Trolls head including box-modeling the basic skull shape, creating patches of polygons by extruding edges and putting the whole model together using background reference.
The video is littered with hints and tips that all Sub-division modelers will benefit from not just SILO enthusiasts.
Summary:
With more than 5 hours of training on this DVD, you will be confident in your modeling skills and with the subdivisional modeling tips and tricks Glen shows you, you sure to be applying your new found modeling skills whether your a Hollywood VFX artist, or a freelance weekend modeler.
Topics Covered:
Silo, Modeling a Head by Glen Southern
Level: Intermediate
Session 1
- Creating the 2D concept in Photoshop
- Creating front and side views
Session 2
- Starting a model in SILO
- Importing background images
- Start the Head model with a Cube
- Instance mirror across an axis
- Starting to use the basic tools
- Select Face loop
- Split face loop
- Split Polygon
- Smooth
- Configuring your mouse in SILO
- Sculpt the basic form with a limited amount of Polygons
- Using Ghost Shade to make Polygons transparent
Session 3
- Add a Material to the head
- Add a Sphere as a place-marker for the eye
- Model the eye areas from a single polygon
- using the Extrude Edge feature
- Tweaking single vertex to form the shape of the eye patch
- Matching the Eye to the reference image
- Create a Nose Patch using Extrude Edge
- Join the Eye and Nose patches
- Attach the Eye and Nose to the head
- Create the mouth and chin
Session 4
- Add detail to the inside of the mouth
- Add Horns using the Extrude commandMatch the form of the model back to the reference images
- Refine the mesh whilst sub-divided
- Box model a separate Ear
- Detail the ear
- Attach the ear to the head
- Use Soft Selection to match the geometry to the reference image
Session 5
- Check for Polygon flow and sub-division issue
- Re-work Polygons to fix poles and Ngons
- Extrude geometry for the neck
- Create Gums using Box modeling
- Create Teeth from Primitives
- Detail level over the entire model adding wrinkles, creases, blemishes etc.
- Final pass for detail
- Mirror the Geometry to make a complete model
- Break the Symmetry
- Use Soft Selection to do minor adjustments to the mesh and ensure a final match with the reference image
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