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LightWave 3D 9 Introduction to Node Based Texturing

LightWave 3D 8 - Get into Spline MoldeingTexturing with nodes is very different than the traditional layered based methods LightWave 3D users are used to. While extremely powerful, nodes can also be very difficult to understand, even for experienced artists.

James Willmott has completed his first video training in his series on nodes. The focus of this video is not to teach you how James would use nodes but rather to show you how nodes work so you can design and create your own node based textures and surfaces.

The video goes much deeper buy showing you how to create more advanced node based textures using noise, gradients, as well as images and procedural textures.

This video is much more than just a introduction video, it will have you using nodes effectively in a few hours. If you have been avoiding nodes, add this powerful tool to your workflow, pick up our latest video, LightWave 3D Introduction to Node Based Texturing.

 

Artist Profile

James Willmott - has been a dedicated LightWave user since the days of the Amiga and Babylon 5. He moved from New Zealand to Australia in 1997, and began working in house for an architectural firm, blending his construction knowledge with a passion for 3D to produce visualizations in house.

Then, in 2002 he left to start his own independent archvis production company. Since then he has worked in conjunction with many of Australia's other archvis companies and project developers, and spends far too much time online sharing his experiences and knowledge with other LightWave users. His knowledge of LightWave’s renderer, surfacing methods and general rendering theory is very thorough, and he brings this wealth of knowledge to this video to help unlock the power of node-based surfacing.

Sample Screen Shots from this Videos:



   

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