LightWave 3D 9 Adaptive Pixel Subdivision
This video not only covers how to use this new tool in LightWave 3D 9 but it also goes into real world examples.
The videos starts off showing you how APS works and how to properly implement it into your next model. Next Larry moved on to showing you different ways to change the subdivision level in LightWave 3D.
Lastly Larry goes into a real world application showing all the various ways APS can improve your render, modeling and workflow.
This 10 part comprehensive video covers APS completely, after watching this video you will have a complete understanding of how the APS tools work and why they are an important part of LightWave 3D 9.
Sample Videos Demo 01, 02, 03, 04, 05 : TOC
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Artist Profile
Larry Shultz - has been involved with computer graphics since the mid-1980s. He began using LightWave 3D in its early days for TV commercials and other projects at a CGI company he co-founded during the early ’90s called The Animation Factory in Albuquerque.
Since those days Larry has worked for such companies as American Laser Games, Sony Development, Discovery Channel, Netter Digital, Foundation Imaging, Amalgamated Pixels, and Squarehouse Entertainment, as well as working on a freelance basis for many other companies. Larry is very experienced in almost every aspect of LightWave, working as lead artist, technical director, and in many other positions on a variety of projects.
He brings all that experience to these videos. Larry is also heavily involved with LightWave training. He has taught seminars all over the United States and several schools including Newtek Inc., Albuquerque Technical Vocational Institute, Video Symphony, Foundation Institute, and 3D Exchange. Larry is known the world over for his training and vast knowledge of LightWave 3D. Since then Larry has contributed to the LightWave 3D [8] content CD and is a published artists on the LightWave 3D [8]: 1001 Tips and Tricks book by Wordware Publishing. |
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