Modeling a Creature Bust in LightWave 3D
In this video Adam Gibson gives you a detailed look at the ‘detail out’ approach to modeling in LightWave 3D.
Adam starts out showing you how polygons work in LightWave 3D. How flow and detail are important to a project. Adam has recorded this video aiming at beginner to intermediate LightWave 3D modelers.
So what is the ‘detail out’ approach? Just like Splines, Box Modeling and Point to Point, Detail Out is another method of modeling. The theory is by starting with the details first and working your way outward you gain control of the polygon flow and have more accuracy where it is needed, the detail areas.
Is the detail out approach right for you and your workflow? Can this style benefit you? Watch Adam’s video and find out. Every artist is different, everyone sees flow differently, especially complicated details. This method gives you one more tool box to open when complicated projects come your way. Juts like Splines and other modeling methods, this style has it’s place. After all having the ability to tackle a job from different aspects allows you to see short-cuts, save you time and most of all, make you more money.
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Artist Profile
Adam Gibson is a 3D artist from Bowmanville,
Ontario, Canada. He's been doing freelance work using Lightwave 3D and various other 3D/2D applications since the early Commodore Amiga/Video-Toaster days. He enjoys doing creature and sci-fi style modeling/texturing projects and has a passion for digital compositing using blue/green screens.
Adam is also a 3 x time published book author and has earned a Masters Degree in Taekwondo under the legendary Bill "Superfoot" Wallace-Undefeated World Kickboxing Champion.
Sample Videos of this Training
Sample Screen Shots
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