LightWave 3D Tips and Tricks Series Volume III
by Kevin Phillips
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FX
14:28 Animate Laser Beam
12:19 Nunchuck - Model for Dynamic animation
17:14 NunChuck - Animate w/Dynamics
07:07 PFX - Microscopic Bacteria-style animation
13:04 FXHardlink - Attaching objects to an undulating surface (ocean mines)
04:04 FXHardlink - Tip (Tech) on FXHardlink performance
29:23 CoalMine FX - Earthquake and heavy boulders
14:45 CoalMine FX - Adding extra debris detail with PFX
26:39 CoalMine FX - Dust FX from boulders with PFX
26:33 CoalMine FX - Final Touches : Particulate matter from ceiling
165:36 FX TOTAL (2h 45m 36s)
Modelling
06:06 Edge Bevel basics
09:42 Rounder Basics
14:12 Modelling a stone pedestal using Edge Bevel and Rounder
20:12 Modelling a scifi environment - Bulkheads and corridor
18:48 Modelling a scifi environment - Corridor Detailing
29:46 Modelling a scifi environment - Surfacing and UV Map creation
09:42 Modelling a Scifi environment - Creating larger corridor
08:41 Modelling a scifi environment - Artificial lighting for rendering
117:09 MODELLING TOTAL (1h 57m 9s)
Surfacing
20:11 TV Vidlines and effects (Part 1)
04:36 TV Magnetic Damage (Part 2)
15:16 Stone Pillar surfacing (Pedestal from modelling)
15:18 Metal scraped Surface (Gun)
06:27 Crumbled Plaster Damage
61:48 SURFACING TOTAL (1h 1m 48s)
Post
11:06 Texture Filter Intro
06:04 Texture Filter - Bleach Bypass
17:06 Texture Filter - Old Film Effect
18:25 Texture Filter - Old Photo Effect
25:28 Texture Filter - Bad TV Reception Effect
78:09 POST TOTAL (1hr 18m 9s)
OpenGL
06:56 Visual Light Falloff tool Tip
06:56 OPENGL TOTAL (0h 6m 56s)
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