KURV studios

LightWave 3D Tips and Tricks Series Volume III
by Kevin Phillips

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FX
14:28 Animate Laser Beam
12:19 Nunchuck - Model for Dynamic animation
17:14 NunChuck - Animate w/Dynamics
07:07 PFX - Microscopic Bacteria-style animation
13:04 FXHardlink - Attaching objects to an undulating surface (ocean mines)
04:04 FXHardlink - Tip (Tech) on FXHardlink performance
29:23 CoalMine FX - Earthquake and heavy boulders
14:45 CoalMine FX - Adding extra debris detail with PFX
26:39 CoalMine FX - Dust FX from boulders with PFX
26:33 CoalMine FX - Final Touches : Particulate matter from ceiling
165:36 FX TOTAL (2h 45m 36s)

Modelling
06:06 Edge Bevel basics
09:42 Rounder Basics
14:12 Modelling a stone pedestal using Edge Bevel and Rounder
20:12 Modelling a scifi environment - Bulkheads and corridor
18:48 Modelling a scifi environment - Corridor Detailing
29:46 Modelling a scifi environment - Surfacing and UV Map creation
09:42 Modelling a Scifi environment - Creating larger corridor
08:41 Modelling a scifi environment - Artificial lighting for rendering
117:09 MODELLING TOTAL (1h 57m 9s)

Surfacing
20:11 TV Vidlines and effects (Part 1)
04:36 TV Magnetic Damage (Part 2)
15:16 Stone Pillar surfacing (Pedestal from modelling)
15:18 Metal scraped Surface (Gun)
06:27 Crumbled Plaster Damage
61:48 SURFACING TOTAL (1h 1m 48s)

Post
11:06 Texture Filter Intro
06:04 Texture Filter - Bleach Bypass
17:06 Texture Filter - Old Film Effect
18:25 Texture Filter - Old Photo Effect
25:28 Texture Filter - Bad TV Reception Effect
78:09 POST TOTAL (1hr 18m 9s)

OpenGL
06:56 Visual Light Falloff tool Tip
06:56 OPENGL TOTAL (0h 6m 56s)

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Artist Profile

Kevin Phillips - hails from the sunny shores of clean and green New Zealand, a country well known for its hobbits, orcs, and close resemblance to Middle-earth. His work week is currently split between doing CGI with LightWave at Flux Animation Studios (http://www.fluxmedia.co.nz) and teaching LightWave at Natcoll Design Technology (http://www.natcoll.ac.nz). Kevin has freelanced for several years, having experience in many areas of LightWave from plug-in development to character animation and modeling, has lectured on 3D, and has written, developed, and run 3D short-courses for the Auckland University of Technology. Having founded the New Zealand LightWave Users Group, Kiwavers (pronounced kee-wavers) back in 1998, Kevin has always been a strong supporter and promoter of LightWave as a key tool for producing outstanding 3D art and animation. Every month he endeavors to share some of his extensive knowledge and experience with his fellow LightWave users.

   

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