PROJECT VIPER : TEXTURING AND RENDERING

Setup (22m 17s)
4:32 01_exportUV_eps.avi
4:46 02_exportUV_UVImaginator.avi
5:51 03_nosecones_baseplateUV.avi
3:08 04_epsexport_issues.avi

Paint Techniques - Fuselage (1h 14m 34s)
8:04 05_PaintWork.avi
11:01 06_Panellines.avi
8:50 07_DiffusePanels.avi
14:24 08_Grime.avi
10:34 09_Divets.avi
4:36 10_layoutSetup.avi
7:50 11_TestingPSD_details.avi
9:15 12_updatePSD.avi

Map techniques - Fuselage (40m 2s)
5:08 13_baseParameters.avi
6:57 14_create_CLR_map.avi
8:01 15_create_DIF_map.avi
10:02 16_create_SPEC.avi
9:54 17_applymaps.avi

Texturing other UVs (1h 42m 55s)
3:57 18_UVMap_review.avi
5:58 19_UVrecreate_WingTail.avi
12:12 20_UVrecreate_others.avi
6:45 21_UV_AddReferenceMarks.avi
11:37 22_UV_TailWing_Start.avi
4:44 23_UV_TailWing_finished.avi
7:37 24_TailWing_CLR_map.avi
4:02 25_TailWing_DIF_map.avi
4:52 26_TailWing_SPEC_map.avi
2:53 27_applyMap_setup.avi
5:23 28_applyMap_TailWing.avi
8:16 29_UV_enginenosebase_Start.avi
9:24 30_PanelLines.avi
3:01 31_UV_enginenodebase_finished.avi
5:52 32_enginenosebase_CLRDIFSPEC.avi
4:07 33_applyMap_enginenosebase.avi
1:55 34_final_imageMaps.avi

Enhance and Repair issues (13m 17s)
6:21 35_embelish_UVMaps.avi
6:56 36_UV_errors_flattenObject.avi

Creating Procedural Textures (59m 43s)
8:43 37_generic_canopy.avi
4:52 38_storing_favorite_surfaces.avi
9:02 39_generic_fuselageInset.avi
12:52 40_gun_copper.avi
6:04 41_nonUV_enginecasing_surfaces.avi
2:22 42_rearBaseNurnies.avi
5:24 43_EngineCore.avi
3:29 44_Nose_nurnies_exhaust.avi
6:55 45_glass.avi

Enhance and embelish Procedurals (34m 42s)
9:33 46_grimingup_weightmaps.avi
4:34 47_grimingup_canopy.avi
3:09 48_grimingup_exhausts.avi
3:18 49_grimingup_weapons.avi
1:52 50_grimingup_FuselageInsets.avi
8:20 51_AmbientOcclusion.avi
3:56 52_SGAmbOcc_Examples.avi

Rendering - Backdrop Radiosity Lighting (9m 12s)
6:10 53_BGRad_01_gradient_backdrop.avi
3:02 54_BGRad_02_black_Background.avi

FX - The Viper Engine flames(19m 18s)
15:43 55_RIG_01_Thrusters.avi
3:35 56_RIG_02_final_tweaks.avi

Environment creation and Animation (1h 4m 24s)
5:41 57_Starfield_01_modelling.avi
8:22 58_Starfield_02_Environment.avi
6:00 59_Starfield_03_nebula.avi
0:42 60_Starfield_04_preset_tip.avi
6:54 61_FlyBy_01_settingup.avi
3:24 62_FlyBy_02_wingman.avi
9:31 63_FlyBy_03_Planet_HV.avi
6:17 64_FlyBy_04_Improve_Motions.avi
6:01 65_FlyBy_05_lights_camera.avi
1:55 66_FlyBy_06_improving_stars.avi
6:33 67_FlyBy_07_rendering.avi
3:04 68_FlyBy_08_images2video.avi

TOTAL RUNNING TIME:
7h 20m 24