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For Immediate Release – January 22, 2006, KURV studios to host a "Dream Team" of artists for a 4 Day Training Seminar in Las Vegas

Dates : April 12th - 15th
Times : 9:00 AM - 5:30 PM with 1.5 hour Lunch
Hotel : Suncoast Hotel, Casino Resort
Presenters : Timothy Albee, Nicholas Boughen, Tim Dunn, Dave Jerrard, Jennifer Hachigian, and Larry Shultz
Registration : $599.80 - 4 Day Training, $599.95 Hotel - 6 Days
Register at www.kurvstudios.com

KURV studios will be hosting an unprecedented four day training event this year in sunny Las Vegas. This year we are honored to have Timothy Albee, Nicholas Boughen, Tim Dunn, Dave Jerrard, Jennifer Hachigian, and Larry Shultz as the trainers.  To effectively train someone not only do you have to know the software your training on but be able to convey those topics to a group in a manner they clearly understand.  This group of artists has been either writing best selling LightWave books and videos, or actively helping the LightWave community for years now.  Being able to sit and listen to these six dynamic artists in a two day training session will be invaluable.

Friendsggraph 2006 was extremely successful and we covered a lot of topics from rigging to character animation to modeling. We had a great time and all of the attendees gave us high points for the training.  We asked the group what they would like to see the next year and what we could do to improve... and we listened.

We moved the training closer to the "strip", and this year we are covering a complete project from concept to render.  Glen Southern, renowned character designer is creating an amazing robot warrior style character. Larry Shultz will show us how to model this beast, while Dave Jerrard and Nicholas Boughen texture and light it, and that's just by day 2. Then we move on and Larry & Timothy both show us there different rigging styles, and Timothy Albee who has spent the last year animating cylon’s on Battlestar Galactica will show you how to animating this Character.  We wrap up the last day with Jennifer Hachigian, Tim Dunn and Dave Jerrard showing you how to apply dynamics to the character and render the final scene.

This training will be much more than any other training seminar on LightWave ever done. The caliber of artists doing the training range from Spiderman III, Battlestar Galactica, I Robot, and many many more to plugin development and years of training experience.  This is sure to be the training seminar that sets the bar for all LightWave seminars from this point forward. Don't miss this, this could be a once in a lifetime event. Did we mention it is in Vegas?

About Our Trainers
Timothy Albee is a veteran of Walt Disney Feature Animation, broadcast television, syndicated television, commercials, and video games. He co-founded two animation studios in the Los Angeles area before moving to Fairbanks, Alaska, to focus on his vision of “micro-team” filmmaking. His goal of “no secrets” is embodied in his best selling books Essential LightWave 3D, LightWave 3D Character Animation, NewTek’s Getting Started Guide (included in the LightWave 3D 8 box), and CGI Filmmaking the Creation of Ghost Warrior.  In 2004 Timothy Albee focused all of his artistic passion on a short ‘proof of concept’ film called Kaze Ghost Warrior.  Kaze was hailed by the industry and gained popularity as article after article was written about the 23 minute animated short film made in 6 months by Tim alone.  NewTek featured this film at Siggraph 2004 while magazines and news sites like 3D World, Computer Graphics World, AnimWatch, VFX World, 3D|VFX, KeyFrame (now HDRI3D), Animation Magazine, Variety’s DVD Exclusive, RenderNode and more all featured articles about Timothy Albee’s achievement with Kaze.

Today, Timothy Albee is working for Battlestar VFX in Vancouver Canada working on the Sci Fi critically acclaimed mini series Battlestar Galactica.

Nicholas Boughen is an Emmy and Gemini Nominated artist enjoying a career in feature film and television working for Rainmaker in Vancouver , British Columbia , Canada. For the MGM feature film Good Boy!, Nicholas was instrumental in creating a new technology to matchmove the 500+ talking-dog head shots in the movie. After training a team of eight artists on his ground-breaking technology, the team was able to produce a minimum of 20 shots per week. Nicholas has worked on countless television commercials, pilots, and miniseries including Dead Like Me, Aftershock: Earthquake in New York, Voyage of the Unicorn, Snow White, Time Tunnel, Stargate SG-1, and others, providing modeling, texturing, lighting, and animation. Nicholas' feature film work includes The Lizzie McGuire Movie, Good Boy!, Garfield, and I-Robot. Nicholas is the best-selling author of LightWave 3D 8 Lighting, which has changed how artists look at all aspects of lighting and is a must-have for every serious LightWave artist and he also co-authored LightWave 3D: 1001 Tips and Tricks.

Nicholas received his Emmy nomination for his Visual Effects work on the pilot of Dead Like Me. He received his Gemini nomination for his Visual Effects work on season 6 of Stargate SG1. Nicholas was also lead lighting artist on Rainmaker's contribution to I, Robot, which has been Oscar nominated for outstanding Visual Effects.

Tim Dunn is

Jennifer Hachigian earned her bachelor’s degree in computer science from Michigan State University. That same year, she saw examples of LightWave 3D renders that looked like hand-drawn animation cels. Entranced, she started learning LightWave. Jennifer has since developed a knack for creating 3D renders that look hand-drawn. She also knows more technical information about LightWave and Motion Designer than most folks. Jennifer runs the Celshader.com web site and currently works in Southern California as a digital artist.

David Jerrard began his career in 3D animation in early 1990 in his hometown of London, Ontario, Canada, and was quickly sought by local video production studios.  Four years later he co-founded one of the first CGI studios in London, specializing in graphics for video and print, and winning the Silver and Gold awards in the 1995 Ads & Sales Awards for best television commercials.  During this period, he developed his own concepts and techniques, many of which are currently in use at leading effects studios today.  These techniques, which he shared on the Internet, led to his position as lead tutorial writer for NewTekniques magazine in 1997. In 1998 he co-authored Advanstar’s popular book, LightWave 3D Applied v5.6. In 1999 Dave became a technical director at Foundation Imaging, working on Roughnecks: Starship Troopers Chronicles, and moved to California. Since then he’s co-authored the second book in the series, LightWave 3D Applied v6.5 & 7, and has moved on to doing visual effects for film. He’s worked at such studios as Unified Film Organization, Flash Filmworks, and most recently Stan Winston Digital.

Larry Shultz has been involved with computer graphics since the mid-1980s. He began using LightWave 3D in its early days for TV commercials and other projects at a CGI company he co-founded during the early ’90s called The Animation Factory in Albuquerque. Since those days Larry has worked for such companies as American Laser Games, Sony Development, Discovery Channel, Netter Digital, Foundation Imaging, Amalgamated Pixels, and Squarehouse Entertainment, as well as working on a freelance basis for many other companies. Larry is very experienced in almost every aspect of LightWave, working as lead artist, technical director, and in many other positions on a variety of projects

Larry is also heavily involved with LightWave training and has taught seminars all over the United States and several schools including NewTek Inc., Albuquerque Technical Vocational Institute, Video Symphony, Foundation Institute, and 3D Exchange. Larry also developed the first online courses specifically for LightWave more than four years ago. Clients include various studios, government facilities, and universities around the world. His courses can be found at http://www.3dtrainingonline.com, www.kurvstudios.com and Amazon at www.amazon.com.

Registration
The registration fee of 1199.95 includes the four day training and your hotel for those days (check in on the 11th and check out on the 16th).  If you live in Vegas or do not need the hotel reservation the training cost alone are $599.80, that’s only $149.95 per day.  This price is available for a limited time and will increase to $1389.72 for the training and hotel, or $689.77 for the training alone.

1199.95 Registration includes:

  • 6 days, 5 nights at Suncoast Resorts and Casino's
  • 4 days of training, Thursday April 12th through Sunday April 15th
  • 25% Discount on LightWave 3D Purchases from KURV studios
  • 5 Free Video from KURV studios
  • Video of Training

599.80 Registration includes:

  • 4 days of training, Thursday April 12th through Sunday April 15th
  • 15% Discount on LightWave 3D Purchases from KURV studios
  • 3 Free Video from KURV studios
  • Video of Training

Video of Training to Attendees
KURV studios will be providing a video copy of the training to all attendees free of charge to eliminate the need for taking notes, just sit back and enjoy the training.  Video of the dinners will be included.

Space and Availability
Space is limited at this time to 65 attendees for the training and we have a limited hotel block already reserved.  Due to the event being the week before NAB hotels are booking up quickly everywhere in Las Vegas.  We may not be able to add to our reserved block for this event as time goes on, so registration timing is important.

For more information on the training event please go to www.kurvstudios.com, to ask questions or get updates on this event, please go to http://www.spinquad.com/forums/showthread.php?p=173557#post173557

Related Links:

Friendsggraph 2006 Disscussions located at SpinQuad

 
Video Spotlight:

LightWave 3D [8] Vehicle Modeling Vol I and II: These videos will have you modeling like a guru in no time. From the basics of spline's to advanced vehicle modeling these videos get you up to speed on the basics then walk you though modeling a Chevrolet SSR step by step in an easy to learn method.

Questions about these videos: How advanced is advanced? Worried this video is to advanced for you or not advanced enough? Watch a few of the demo videos here and you be the judge.    Demo Video 1,   Demo Video 2,   Demo Video 3


   

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Links: NewTek | LightWave Tutorials on the Web | SpinQuad LightWave Community | CGFocus 3D Online Community | 3D Coat by Pilgway | Pixologic | Maxon | BodyPaint 3D | www.3DLinks.com | Glen Southern | L.J. Bamforth