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Poser Mesh Loader
Poser Material Loader
Poser Delta Kit
Export INJ Deltas
Export Geometry
LWO To MDD
Optimizing bone's weight and morph map
BlurWeightList
BGWeightList
WeightSaver/Loader
BGMorphList
In Layout: rig, poses, animations
Poser Skeleton Loader
Poser Pose Loader
Poser Misc Loader
Export To Poser
Bone Deformer
In Layout/Modeler and Poser: utilities
BGPointFit
MergeMappedPoints
DiscontSelect
PLK_RenameSurfobj
PLK_WeightMapToBone
PLK_WeightBoneToJoint
PLK_SpawnAll
PLK_PoserToMDD
PLK_BakeExpression
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Bone Deformer is a layout displacement plugin.
Allows to drive Endomorphs such as muscle or mesh correction
with bone rotation channels.
Poser's Morphs linked to Rotation Channels and loaded with Poser Mesh Loader can be applied on the geometry,
and follow imported poses or animation in background, with default settings.
USAGE
Simply add Bone Deformer to the character mesh in the Deform tab.
Any Endomorph can be driven by a bone rotation channel,
if its name includes the name of an existing Bone as prefix,
"_" as separator and bone channel as suffix (postfix),
coded like this,
"Leg_yrot" Morph is driven by "Leg" bone Heading.
"Leg_xrot" Morph is driven by "Leg" bone Pitch.
"Leg_zrot" Morph is driven by "Leg" bone Bank.
One Degree means 100% morph applied (note that Poser's channel morph
have very short deltas values),
use "Multiplier" to modify morph amount.
Change "Driven By" mode if you want to filter bone channel values. |