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Poser Mesh Loader
    Poser Material Loader
    Poser Delta Kit
    Export INJ Deltas
    Export Geometry
    LWO To MDD

Optimizing bone's weight and morph map

BlurWeightList

    BGWeightList
    WeightSaver/Loader
    BGMorphList

In Layout: rig, poses, animations 

Poser Skeleton Loader

    Poser Pose Loader
    Poser Misc Loader
    Export To Poser
    Bone Deformer

In Layout/Modeler and Poser: utilities

BGPointFit
    MergeMappedPoints
    DiscontSelect

   

PLK_RenameSurfobj
    PLK_WeightMapToBone
    PLK_WeightBoneToJoint

   

PLK_SpawnAll

    PLK_PoserToMDD
    PLK_BakeExpression

Bone Deformer is a layout displacement plugin.

Allows to drive Endomorphs such as muscle or mesh correction with bone rotation channels.
Poser's Morphs linked to Rotation Channels and loaded with Poser Mesh Loader can be applied on the geometry, and follow imported poses or animation in background, with default settings.

USAGE

Simply add Bone Deformer to the character mesh in the Deform tab.

Any Endomorph can be driven by a bone rotation channel, if its name includes the name of an existing Bone as prefix, "_" as separator and bone channel as suffix (postfix),
coded like this,

"Leg_yrot" Morph is driven by "Leg" bone Heading.
"Leg_xrot" Morph is driven by "Leg" bone Pitch.
"Leg_zrot" Morph is driven by "Leg" bone Bank.

One Degree means 100% morph applied (note that Poser's channel morph have very short deltas values), use "Multiplier" to modify morph amount.

Change "Driven By" mode if you want to filter bone channel values.
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Copyright 2004 - 2010 KURV studios LLC. All Rights Reserved Worldwide. Any reproduction without written consent is strictly prohibited. Firefly image provided by Lee Stringer, Zoic Studios all others provided by Asylum 3D, Gerald Abraham L.J. Bamforth and Glen Southern.



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