
Poser to LightWave Kit can open a new world to you! What PLK do for me?
Do you have a need to get characters form Poser into LightWave 3D? Do you wish you could get access to Poser or DAZ characters even though you do not own Poser? Would you like to import motion files from Poser or Mimic to LightWave 3D? If you answered yes to any of these questions, then PLK will most likely save you money and time. Read what PLK can do for you or read the detailed specs below.
Import Geometry, Rig, Poses and Motions
of Poser's Figures and Props in LightWave 3D
Lightwave Plugin collection (win32 LW 7.5 -> 9.5)
with detailed documentation for importing Poser's assets.
Poser Pro Pack (4) or higher version to access all functions.
Compatible with well known human DAZ models.
Included Modeler tools to adjust character weight map, and LightWave 3D custom tabs for Modeler and Layout (thanks to Splinegod).
View online help docuements here, get the lowdown, what can this plugin do for me?

In Modeler: Importing geometry, weight and morph maps
- Poser Mesh Loader

Load Poser mesh (external or embedded geometry), part's weight maps and morphs from Poser character, prop or hair files.
- Poser Material Loader
Convert basic Poser material from MAT file or any file with material data, to LW character's surface.
- Poser Delta Kit
Load INJ Delta File as endomorphs or mesh modification in character.
- Export INJ Deltas
Export endomorphs to Poser's character, in Deltas, Visibility and pose files.
- Export Geometry
Export modified geometry properly as an obj file for Poser.
- LWObjSeq To MDD
Compile animated object sequence exported by Poser in a MotionDesigner displacement file (there is also a MDD export utility for Poser). Optimizing bone's weight and morph maps
- BlurWeightList
Blur Selected weight map(s).
- BGWeightList
Copy background weight map(s) on foreground character along polynormal.
- WeightSaver/Loader
Save and Load weight map(s) to/from file.
- BGMorphList
Copy background morph map(s) on foreground character along polynormal.

In Layout - Importing rig, poses, animations...
- Poser Skeleton Loader
Import figure setup from Poser character file as skeleton to Layout .
- Poser Pose Loader
Import Poser poses/animations from Poser scene, pose, hand or face files, to LW Object with bones and/or morphs in Layout (Daz Mimic compatible).
- Poser Misc Loader
Import prop, lights and camera poses/animations from Poser scene, light and camera files.
- Export To Poser
Export Poses/Animations from boned object and/or with morphs, Null object, lights and camera from layout scene to Poser pose, scene, light and camera files.
- Bone Deformer
Endomorphs driven by bone rotation channels 
And Various Utilities In Layout/Modeler and Poser.
About Poser files and plugins usage:
- Poser To Lightwave Kit has cross platform Poser file compatibility and load uncompressed and compressed files as well.
- Import functions are limited to one figure per file, except for some add-on props, so entire complex Poser's scene should be rebuild in Layout.
- Skeleton imported from third party Poser files could be approximate, if they don't respect common rules and conventions, such as joint order (reported mainly for some animals and chimeric-creatures).
- Export functions for morph and skeleton will work only for lightwave objects/motions imported from Poser models/poses with the above plugins.
- Import/Export tools work, if all poses and animations are properly keyed.
- In some cases, Poser and Lightwave animated channels must be baked ( by the appropriate functions or plugins)

Copyright © KURV studios 2006-2008 All rights reserved.
Newtek and Lightwave 3D are registered trademarks of NewTek Inc.
e frontier Poser is a trademark ©1991-2008 e frontier America, Inc.
Mimic is a registered trademark of DAZ Productions. |