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Poser Mesh Loader
Poser Material Loader
Poser Delta Kit
Export INJ Deltas
Export Geometry
LWO To MDD
Optimizing bone's weight and morph map
BlurWeightList
BGWeightList
WeightSaver/Loader
BGMorphList
In Layout: rig, poses, animations
Poser Skeleton Loader
Poser Pose Loader
Poser Misc Loader
Export To Poser
Bone Deformer
In Layout/Modeler and Poser: utilities
BGPointFit
MergeMappedPoints
DiscontSelect
PLK_RenameSurfobj
PLK_WeightMapToBone
PLK_WeightBoneToJoint
PLK_SpawnAll
PLK_PoserToMDD
PLK_BakeExpression
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Poser Mesh Loader is a plugin for Modeler.
Load Poser mesh from
character, prop or hair files in Modeler
USAGE
Select your Poser file,
currently those files do not contain geometry, so you need
to have properly installed them, under Poser "Runtime"
directory.
With Face To Z+ checked, Poser geometry is 180° rotated (Classical
orientation for LW model), you need to apply same choice, for parented prop and hair,
further skeleton rig settings, animation loading, exporting...
There's an exception for props, which replace Null props, imported
in Poser Misc Loader from scene file
either with Z- or Z+ checked, in this case prop meshes
need always to have been "Face To Z-" oriented before.
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| Geometry Scale is a correcting size factor, 2.4384 is
real size factor, if you change default value, be aware to remember this number,
for parented prop and hair, further rig settings, animation loadings, exporting. |
- With appropriate Poser character and Genital Off checked, another hip geometry is
substituted.
In this case Full body morph or hip morph part must have an "NoGen"
version in Poser character file.
- Load Mesh Object will load one or more external obj files,
or convert an embedded prop mesh.
- Deltas to Endomorph will launch a list box panel for
selecting TargetMorphs which are present in main object mesh.
They can be individual for each part of geometry, or grouped in "BODY" figure (dial command in Poser).
- In some cases, "BODY" morphs are defined, but part's deltas aren't present
in file, so no morph map can be loaded ;
when morphs are linked to more than one part or to motion channels,
there are listed as individual [partname] morphs, but if they have same name
and you select each of them, they will make one single endomorph.
Hidden Morph are never shown/loaded.
- Part To Weight write Weight map for each part, keeping part name.
Those maps will be assigned later in layout skeleton for each bone.
Part Weight map must be blurred or modified by user to
optimize mesh displacement, see Optimizing bone's weight map chapter below.
- Material to Surface will load surface settings and Image
map (see also Poser Material Loader below).
- Merge Points will merge points. If you want to import some morph,
later in your character, don't merge before, to preserve vertex index
compatibility.
Notes:
- You can load
TargetMorphs later, with Poser Mesh Loader with Load Mesh Object unchecked
and Materials with Poser Material Loader.
- If prop has init default rotation and position pose, it is not applied to geometry,
otherwise this init default pose can be imported to prop or hair in Layout
with Poser Misc Loader
- Poser 6+ figures store their morphs in a separated *.pmd binary file,
This is a proprietary format and Poser Mesh Loader can't read those file.
If you want to retain your morphs in the Poser scene or character file,
go to "General Preferences dialog" and uncheck "Use external binary morph targets".
- Recent Daz characters have also separate morphs, load Daz model
in Poser, the morphs will be injected in the figure and saved it with a different
name in the Figure library (bigger file),
this file should now contain the basic morph deltas to import them in Modeler.
- Poser Mesh Loader can load composite morphs, these morphs such as complex
facial expression, are linked to other sub-morphs, in this case loading uses
multi-addition of deltas, this could be slower, and you can't reverse the
process with one single undo in Modeler.
- Use "Include ValueOp Channels In Morph" if the loaded Morph is linked to a rotation
or translation channel (i.e Teeth and Gum are separated from head without Deltas, in
some recent Daz models), this is a limited feature, since the rotation or translation
are not applied smoothly like a bone with weight map, so
control channels (CTRL) have been excluded from the list.
- If this channels are not included in Morph, they could be modified from a Poser
Pose file, only if you use a script to get ERC poses (see in Poser Pose Loader).
See Also the PLK_BakeExpression Python script in Utilities menu.
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