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Poser Mesh Loader
    Poser Material Loader
    Poser Delta Kit
    Export INJ Deltas
    Export Geometry
    LWO To MDD

Optimizing bone's weight and morph map

BlurWeightList

    BGWeightList
    WeightSaver/Loader
    BGMorphList

In Layout: rig, poses, animations 

Poser Skeleton Loader

    Poser Pose Loader
    Poser Misc Loader
    Export To Poser
    Bone Deformer

In Layout/Modeler and Poser: utilities

BGPointFit
    MergeMappedPoints
    DiscontSelect

   

PLK_RenameSurfobj
    PLK_WeightMapToBone
    PLK_WeightBoneToJoint

   

PLK_SpawnAll

    PLK_PoserToMDD
    PLK_BakeExpression

Poser Pose Loader is a layout generic plugin.

Load Poser poses/animations from body, hand, and face from poses files in Layout.

Poser scene file animations with one figure or one prop can also be imported.

USAGE

With Morphs, you need to select character or prop mesh with compatible endomorphs initialized in Morph Mixer.

Key Unused Morph, Load all morph keys from file, even if they have only one zero key at first frame, so endomorphs are reinitialized at first frame.

Endomorphs need to have same name than TargetMorphs found in Poser file, to receive endomorph channel pose keys.

You can verify this, with Unmatched Morph Info option, this is useful to know which endomorph must be imported in Modeler.

Morphs poses can also be loaded from Poser face emotion or expressions files and from Mimic lip sync files.

With Bones, you need to select a fully boned character, set with Poser Skeleton Loader.

If you select a single prop object without bones and morphs, with

Poser Pose Loader

Run Poser Load
Run.pz2 imported in Layout.

Bones checked you can at least import basic motion with pivot position, from first item found in Poser scene file.

Poser Pose Loader import character's poses and animation and imported mocap sequence from Poser.

Position channels are only available for Body and root bone ("hip"), and scale channels for Body.

Rotation Angle Limits, limits those angle, if Limits have been recorded for item.

BodyTrajet To RootBone is for Poser WalkDesigner scene, Body position is transferred to root bone position.

Hand To Left/Right, Hand poses are for right, you can also choose left Hand.


Notes:

You may loose accuracy, if you import poses/motions from different characters.

When channels have irregular number of keys for channel, you may have unexpected result because Lightwave's TCB curve model, has not same behavior as Poser's curve model (smoothing tangent), so you should use "Resample Key Frames" in Poser to bake channels.

Read Infos about third party's models and joint order (About Poser files).

Extra channels with relationships, like "ERC posing" (used as dials for bird's wings) are ignored, but they can be converted in individual channels in Poser, with "PoseSave" python script utility (by Ajax, not included in package, but downloadable for free at www.renderosity.com) or PoseWriterPremium python script by Netherworks in recent version of Poser.

You can edit, copy, cut, paste (and more) those still poses and animations with other tools in layout, and also re-export them in Poser with Export To Poser.


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Copyright 2004 - 2010 KURV studios LLC. All Rights Reserved Worldwide. Any reproduction without written consent is strictly prohibited. Firefly image provided by Lee Stringer, Zoic Studios all others provided by Asylum 3D, Gerald Abraham L.J. Bamforth and Glen Southern.



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