KURV studios

Orc Series: Advanced ZBrush 3.5 Sculpting

We have all been waiting for Pixologic to release ZBrush 3.5 and ZSpheres II. Now that it is out and you have had some time to play.  Well, now it is time to get serious about your work.

L. J. Bamforth is a very accomplished artist and has been a ZBrush professional for years.  His work has been seen in Exotique 3 by Ballistic Media, ZBrush Central, and many other major 2D/3D forums.  Now you can watch his work and learn from his style and speed techniques.

This video is first of a three part series on ZBrush 3.5 and the new ZSketching tools. This sculpting video contains more than 2 hours of professional training, and is hands-down the best training series for beginning ZBrush modelers we have ever seen.

Leigh brings his hallmark style to this expansive series, providing details on using ZBrush 3.5’s new ZSketch toolset of which you will not find in any other training video on the market currently. Covering all the new ZSphere tools associated with ZBrush 3.5 this videos will not only teach you how to sculpt with these new tools, but how to model creatures and characters in a way you may not have seen before.

ZBrush 3.5 Training Video on Sculpting in ZSpheres IIimages optimized for web viewing

Leigh starts off by creating a ZSphere skeleton to support the "muscle" structure ZSpheres from ZSketching.  Leigh has a very good working knowledge of the human muscle anatomy and in this video he shows you how this knowledge can help your sculpting work.

ZBrush 3.5 Training Video on Sculpting in ZSpheres IIimages optimized for web viewing

Thomas Roussel of Pixologic and PolySculpt.com said -

"Leigh also show an interesting way to build the foot of the Orc. I never thought of that way to do so as I always thought of a classical hierarchy, but now, it’s no more a restriction because of ZSketch. Good to remember for my own work.... In the same direction, Leigh refine it’s ZSphere skeleton to fit it to the added skull/head, and then, added the support for the ears. This is something that a lot of users have to know! Thanks Leigh! 

To conclude, this presentation was interesting for all the new comers to ZBrush 3.5 as it shown at this stage (1st webinar), a good way to build from scratch a model and generating an accurate shape before moving the the detail stage. Leigh did a good sculpt in less than 1h50, which is a good timing for a full body and show some nice tricks. Everybody had something to learn and I was happy to watch it and I’m waiting for the two others webinar."

ZBrush 3.5 Training Video on Sculpting in ZSpheres IIimages optimized for web viewing

Created with previous ZBrush users in mind, this three-part advanced series assumes some prior knowledge of ZBrush software. It carefully walks you through the core tools and techniques needed to master sculpting with ZSpheres, ZSketch and Unified Skinning. and Illustrating how Professionals get what they want, where they want to, quickly and build up there character works from nothing to a full blown High Resolution character work in next to no time.

About L.J. Bamforth

Leigh BamforthL. J. Bamforth is an extremely accomplished self taught 2D / 3D artist from the UK.  He is proficient in not only Maya, Softimage, ZBrush, 3D Coat and Modo but is also a programmer and web designer to boot!  His work has been seen in CG Society, ZBrush Central, 3D Coat's forums as well as being published in Exotique 3 by Ballistic Media.   Leigh, KURV studios and Pilgway are working very closely together on an Advanced series of training videos for the new and extremely successful, Pilgway, 3D Coat application.

You can view more of Leigh's work on his business web site, Wrake Design - www.wrakedesign.com.  For more information about Leigh's professional live training series from KURV studios, click here.


What Are People Saying?

Thomas Roussel of Pixologic and PolySculpt.com said -

"Leigh also show an interesting way to build the foot of the Orc. I never thought of that way to do so as I always thought of a classical hierarchy, but now, it’s no more a restriction because of ZSketch. Good to remember for my own work.... In the same direction, Leigh refine it’s ZSphere skeleton to fit it to the added skull/head, and then, added the support for the ears. This is something that a lot of users have to know! Thanks Leigh!

To conclude, this presentation was interesting for all the new comers to ZBrush 3.5 as it shown at this stage (1st webinar), a good way to build from scratch a model and generating an accurate shape before moving the the detail stage. Leigh did a good sculpt in less than 1h50, which is a good timing for a full body and show some nice tricks. Everybody had something to learn and I was happy to watch it and I’m waiting for the two others webinar."

Read his review here
Sample Screen Shots and Videos from the Orc Series: Advanced Sculpting, Detailing and Texturing
ZBrush ZSphere II Sculpting with Leigh Bamforth, L.J. Bamforth, Pixologic, ZBrush 3.5  ZBrush ZSphere II Sculpting with Leigh Bamforth, L.J. Bamforth, Pixologic, ZBrush 3.5  ZBrush ZSphere II Sculpting with Leigh Bamforth, L.J. Bamforth, Pixologic, ZBrush 3.5 Thomas Roussel of Pixologic and PolySculpt.com Thomas Roussel of Pixologic and PolySculpt.com  Thomas Roussel of Pixologic and PolySculpt.com
   

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Copyright 2004 - 2010 KURV studios LLC. All Rights Reserved Worldwide. Any reproduction without written consent is strictly prohibited. Firefly image provided by Lee Stringer, Zoic Studios all others provided by Asylum 3D, Gerald Abraham L.J. Bamforth and Glen Southern.



Links: NewTek | LightWave Tutorials on the Web | SpinQuad LightWave Community | CGFocus 3D Online Community | 3D Coat by Pilgway | Pixologic | Maxon | BodyPaint 3D | www.3DLinks.com | Glen Southern | L.J. Bamforth